Being conceived by Justin Roiland, the High on Life and Rick & Morty comparisons are inescapable. Also, the gun sounds exactly like Morty, so that doesn’t help. However, after a hands-on preview over at Gamescom, it’s clear the project has true potential in its own right, and could give Roiland his first big video game win after the success of his shows.
Developed by Squanch Games, High on Life remembers that it is first and foremost a video game. Some comedy games forget this, and instead let mechanics take a backseat, only used as another vehicle for jokes. High on Life is the inverse of this. Its humour serves the gameplay, telling jokes that could only work in this format, and can only be found if you take the time to explore its world. At its best, this feels like more than just watching an episode of Rick & Morty, and gives you a daft landscape to run around and shoot stuff in.
Review: High On Life Could Be Summer Game Fest's Best Or Worst Game
You play as a bounty hunter, fighting back against aliens that are using humans as drugs. In the demo, we got to explore the state of an invaded Earth, and as you can expect from the brainchild of Justin Roiland, it’s a multicoloured mess. In the best way, mind. Despite not having that long with the game, exploring the hub area was irresistible. In every nook and cranny, there was a gag or just something fun to find. Even if a joke didn’t land, it all added to a world that felt alive, and nothing helps with this more than its characters. For the most part, they were a lot of fun to chat to, but there were a few instances of “I just swore a lot. Laugh”, which we could definitely do with a whole lot less of. But much like the game itself - which will apparently take around ten
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