The Callisto Protocol is a spiritual successor to Dead Space. After directing the iconic survival horror classic at Visceral Games and Electronic Arts, Glen Schofield is returning to the well to produce a game intent on building on its ideas in every conceivable way.
Originally set in the PUBG universe - whatever the hell that is supposed to entail - The Callisto Protocol has now broken away from this reputation to become a fully-fledged experience that aims to take us on a brutal, terrifying ride. It is knowingly riffing on the reverence we all have for its inspiration while doing just enough to stand on its own.
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It’s all the better for it too, and shows that being iterative rather than introducing new ideas through a risky IP isn’t always necessary. We find comfort in the familiar, and this upcoming survival horror is proof that a gap in the market remains unfulfilled that for years nobody has bothered to fill. Until now. Because there are so many spooky space games on the horizon from the looks of things. Where did this trend even come from?
Dead Space continued to falter as the trilogy came to a close. Electronic Arts was keen to chase more action, more story, and more features dictated by trends instead of allowing Visceral Games to pursue its own vision. The games we eventually got were far from terrible, but stand firmly in the original’s shadow. The first is being remade because it’s the best of the bunch, and represents the isolation of being trapped in space with no means of escape so beautifully. But first comes The Callisto Protocol - and it looks incredible.
You play as a man who finds himself alone on a crumbling moon defined by death and decay,
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