Crunch culture is an increasingly serious concern within the video game industry, as developers are often overworked and burn out while being undercompensated. Given the negative regard for studios with crunch culture, it came as a significant surprise when The Callisto Protocol director and Striking Distance Studios CEO Glen Schofield recently shared on Twitter that his team is working 72-105 hours a week. Schofield has now moved backward on his comments, apologizing to his team at Striking Distance.
Schofield took to Twitter for his apology, following up on the now-deleted tweet regarding The Callisto Protocol crunch at Striking Distance Studios. Schofield started his statement first by clarifying how «passionate» he is about the developers that he works with. He then points to how he said he was proud of the «effort and hours the team was putting in.» He goes on to say that this was wrong and that he values the «passion and creativity» of his team and not their long hours. The statement from Schofield ends with an apology for «coming across like this.»
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There's a clear intent here, and it's not necessarily to tamper public criticism of Schofield's seeming apathy toward his studio's crunch culture. Rather, Schofield's concern appears primarily focused on avoiding any insult or hurt that his team of developers may be feeling after the initial tweet. For one, the apology is for Schofield saying that the amount of hours his Striking Distance teammates put in is evidence of hard work. What he clarifies is that he's trying to encourage and celebrate his team's passion.
The consequence of Schofield focusing solely on this one negative aspect of his
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