As the twisted memory of a once human body is sent flying into a whirring piece of machinery, blood and viscera fly in all directions. A knife is plunged into the base of a mutant’s neck with a satisfying squelch. As they drop to their knees, it carves through their skull to ensure their death. The next foe survives an onslaught of bullets, and the skirmish begins proper. This is The Callisto Protocol, and it’s exactly what I wanted it to be.
Made by Striking Distance Studios, led by Glen Schofield, an executive producer and co-creator of Dead Space, the similarities between this sci-fi horror and its spiritual predecessor are… well… striking. As a huge Dead Space fan, this is the best news possible.
RELATED: The Callisto Protocol Is Proof That Not Everything Needs To Be Original
In my interview with Schofield, he said he wants people to set Dead Space aside and take Callisto for what it is, but it’s impossible not to draw comparisons. Even if you leave out the similar setting, style, and its proximity to EA's own remake, like Dead Space, Callisto drew my eye to the centre of the screen so that enemies could creep up on me and the glimpses I saw in the corner of my eye could terrify me. The usual cluttered UI is melded into the designs of weapons and characters - your ammo count is shown on your gun and your health on your back - leaving the screen uncluttered for the horrors that lurk in the shadows.
Callisto is set on a prison colony on Jupiter’s moon of the same name. Some sort of outbreak has caused the inmates to mutate into cursed abominations that now skulk about the place and try to murder you every waking moment. Protagonist Jacob Lee (played by Josh Duhamel of the Transformers film series) has the same
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