After 12 months of big hitters such as Helldivers 2, Elden Ring: Shadow of the Erdtree, Dune: Part 2 and Shogun, it’s not unreasonable to consider 2024 a good year for pop culture. But the smooth always comes with the rough, and the past year really has been a rocky one for the things we love and the people who make them.
From layoffs and studio closures to costly consoles, underwhelming adaptations and struggling sequels, these are the biggest disappointments in 2024.
The games industry found itself facing a crisis in 2023 as many publishers and studios, both large and small, made scores of staff redundant in an effort to cut costs. But the pains of that year would be repeated in 2024, which has seen an estimated 14,600 job losses - a 39% increase year-on-year. The cuts have seen thousands of talented studio staff thrown into the most difficult job market the games industry has ever seen, with developers attempting to find new roles in a landscape where companies are slimming down.
Among the major companies cutting staff loose have been Riot, Microsoft, Bungie, Unity, TakeTwo Interactive, EA, and PlayStation. Such businesses have reduced their staff numbers for a variety of reasons and factors, be that rising development costs, shifting player habits in the years following the COVID-19 pandemic, and the global impact of the Russian invasion of Ukraine. Whatever the reasons, remaining staff at these publishers and studios must continue to work in uncertain times without the aid of their former colleagues.
That is if their studio still exists. Adding to the dismal picture are several studio closures. Perhaps the most prominent among them is Arkane Austin, Bethesda’s immersive sim specialist responsible for the acclaimed Prey. Sadly its most recent release, Redfall, was a critical and commercial bomb – a situation that seemingly sealed its fate. Arkane Austin was shuttered by parent company Microsoft, along with Alpha Dog Games, Roundhouse Games, and Hi-Fi Rush
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