We review Terrorscape, a 1 vs Many game published by Ice Makes. In Terrorscape, one group of players are the survivors trying to avoid the killer player from taking one of them out.
An up-and-coming designer that has put out some really unique games is Jeffrey CCH from Ice Makes. The first game of his I’ve tried is Eila and Something Shiny. It was a wonderful solo game that’s a lot deeper (and darker) than the artwork suggests. Definitely worth giving it a shot if you like solo games. Then came Inheritors, a tableau-building card game that’s got some fun twists.
But the most impressive-looking game of his has to be Terroscape. It’s a 1 vs many horror-themed game that will have one player controlling a killer trying to take out one of the other players.
Once you get past its rather intimidating setup, Terrorscape plays pretty smoothly. The goal of the game is for the killer player to murder one of the other players. The other players team up to try and escape the mansion before one of them dies.
There is a giant wall/house in between the two sides, so this is a hidden movement game. The basic round structure starts with the survivors (always 3) each taking one action. These include moving around the mansion, searching for keys, repairing the radio, or using a special action. At the end of the survivors phase, one of them will draw from the discovery deck, and find either keys or useful items.
The trick is that some actions make noise, and it’s at this point the survivor players have to let the killer players know in which rooms the noise was made.
The Killer turn begins with allowing them to play any fast skill cards. These let the killer move around the mansion faster or use other special abilities. Afterward, the killer can either use a skill card, or perform two standard actions: Move a room, or search the room for survivors. If the killer finds any survivors, a battle begins. The found survivors have to roll four dice (minus any fear tokens) and try and get a
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