Is there such thing as too much success? In the case of smash-hit 2D Minecraft-a-like Terraria, its devs at Re-Logic might agree - they’ve apparently been trying to stop developing it for years, but it just won’t stop being so darn popular.
That’s per Re-Logic head Andrew Spinks, who told followers of his since-deactivated Twitter account that “there is so much demand it makes it hard to move on" from the 2011 brick-mining-and/or-building game.
“After 12 years the game still sells like hot cakes," Spinks added. Those hot cakes are served on top of Terraria’s already staggering 44 million-plus sales as of 2022. In 2021, that number was 35 million, with around half of those sales on PC - meaning that the game may’ve added another 10 million or so sales if it kept up that momentum into 2023, which it sounds like it has.
Of course, Terraria is second only to Doom in terms of where you can play it, coming to every imaginable console, mobile platform and even the gone-but-also-forgotten Google Stadia over the last decade-plus.
As if making a boatload of money wasn’t good enough, Terraria is also widely beloved, becoming the first game on Steam to receive over one million user reviews and maintain an “Overwhelming Positive” rating as of last summer. More importantly, it's both one of our favourite survival games of all time - and one of yours, too.
That sounds like a terrible problem to have, honestly, and it’s one that Re-Logic has been desperately trying to remedy by releasing “final” updates for Terraria since at least 2015.
Business and marketing chief Ted Murphy told PC Gamer that update 1.3 was originally intended to be the last big release for Terraria - adding an Expert mode, achievements, hundreds of items
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