Tekken 8 is especially anticipated among fans of Bandai Namco's long-running fighting series. It's been nearly six years since the home release of the previous entry and Bandai Namco is making a big splash with the new game, as it set aside a larger budget for it than the last one.
TheGamer recently previewed Tekken 8 and came away impressed by the detailed visuals and exciting combat. The new game is developed in Unreal Engine 5, for current-gen systems, and it's evident in the particle effects, character models and the stages. Fans too have been remarking on the graphics, even joking that it makes Tekken 7 resemble a PS3 game. But apparently, the producers of the new title reckon its graphics could still be improved.
Related: Tekken 8’s Katsuhiro Harada And Michael Murray Talk New Gen, Collaborations, And Heihachi
Veteran of the series, game director, and executive producer Katsuhiro Harada and his colleague Michael Murray spoke with German games site Cerealkillerz (via TKMGMR) recently and revealed that they were less than satisfied with Tekken 8's graphics at this point.
Explaining that UE5 has been used especially to boost the game's graphics, with the character animations and gameplay mechanics underpinned by the developers' own scripting and programming, but that when it comes to Unreal Engine 5 it's a lot more to think about when it comes to the lighting.
"It seems like most game companies can achieve a high level of quality regarding the textures that they use, or the shaders or those kind of basic components", Harada told Cerealkillerz via Murray, who translated. "What really sets them apart this time for this generation, and also UE5, is the lighting.
"And that's been a very difficult thing for us to
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