Shrines. They were a big part of Breath of the Wild’s sprawling open world. Some were easy to find, some were harder to find, but all of them had one thing in common: a grating beeping sound that would drive anyone to a strategy guide just to make it go away.
In The Legend of Zelda: Tears of the Kingdom, Shrines are back in a big way, but with a few changes. First, there’s a big green halo that easily identifies their location once you get close. And second, Nintendo has toned down that beeping sound so that it’s at least tolerable for more than 30 seconds.
Related: Tears Of The Kingdom Is A Case For And Against The Nintendo Switch 2
As noted by Axios reporter Stephen Totilo, the new sound is quieter, softer, and more understated than Breath of the Wild’s. The old sound was higher-pitched, with a certain sharpness that grates on your ears after a few moments, like nails on a chalkboard or a fork scraped over an empty plate. It was in a frequency range just high enough to drive you made as you desperately searched for that shrine to make it go away.
Soon you won’t have to worry, either about the sound or about missing a shrine. That green cloud will make finding shrines a breeze, and a slight audio cue will grab your attention in case you’re not able to see green smoke floating into the sky for whatever reason.
Tears of the Kingdom arrives tomorrow in most areas, but the embargo is over now so we're seeing early review footage appearing in the wild. Digital Foundry recently compared the actual game footage to pre-release gameplay trailers put out by Nintendo and found that the real thing "doesn't quite measure up." Trailers showed better, smoother visuals than what you can expect on the Switch, and while most reviewers
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