Beating Tainted Grail: Conquest is the first step in a long journey of upgrading, climbing ladders, and tackling weekly challenges. But it is the most daunting task by far. The first few runs are sure to be disasters that don't even come close to the end. And then, players will unlock the Sentinel.
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Perhaps no class in the game is more ready to tackle the final boss without any upgrades of extra cards than the Sentinel is. If that seems like too bold of a promise, following the steps here will assure that Tainted Grail: Conquest is finally conquered by anybody that has the class available to them.
Work before play is a generic colloquialism, but straying from this advice can mean instant death for any Archer class. Because barriers go away after every turn, the Sentinel will need to spend one point of energy each turn putting one up to avoid taking a beating.
There are exceptions. When farming up currencies and attacking extra mobs that aren't using an attack, feel free to focus fully on offense for a turn. The Pied Piper has a block tune and there are runestones that put barriers up every turn, so these can also substitute for using a barrier card. Just be sure to have one up.
Every shot the Sentinel gets in is going to be followed up by a shot that deals 50% of the Sentinel's normal hit damage. To make the most of both strikes, reduce enemy armor. The base hand won't help with this endeavor, but there are ways to get some debuff cards added in.
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There are a few quivers that offer toxic shots in them; these are the best cards in the game for a Sentinel. To get a head start on reducing armor, use the
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