— previously referred to under the codename — is an upcoming squad-based shooter that combines elements of the battle royale, sandbox, and strategy genres. Developer Theorycraft Games has a superstar team behind it, which have collectively worked on a wide range of popular titles like,, and. The game’s executive producer Jessica Nam worked at Riot for many years on, eventually serving as its vice president.
pits 10 4v4 teams against each other in an increasingly shrinking map until only one is left standing. The game — which will enter its first open beta later this year — currently features 15 characters, which are split into three main categories: Fighters, Protectors, and Controllers — however, members aren’t mandated to fill specific roles in a team’s make up. Playing requires strong teamwork, though there’s also an emphasis on personal mastery, with developers aiming to create a “.”
Battle royale games, while not as popular as they were in the early 2000s, still have some solid entries to enjoy, some of which are free-to-play.
interviewed executive producer Jessica Nam to discuss creating a new kind of multiplayer experience, her time at Riot Games, and how players influence the development process.
I've previously talked to Joe [Tung] a little bit about this game, and we talked about the concept of a 10,000-hour game. Now that I've played it, I can definitely see from a mastery standpoint being able to spend that much time with this game to get to know all the characters and all the moves perfectly. I'm curious, from your perspective, your thoughts on what defines a 10,000-hour game and why it's so important for Theorycraft to be making a game that is that.
Jessica Nam: I think we probably all have our personal takes, so this is mine, but I think something that we share in common is that we want to have really high gameplay depths, high variety, high replayability. I think there's a lot of games where you're playing for 50 hours and then you're kind of
Read more on screenrant.com