What if there was a Diablo-like ARPG where instead of selecting from a handful of preset abilities, you could handcraft your very own heroic persona down to the finest detail? That’s precisely what comic book-inspired superhero adventure game Superfuse hopes to deliver, and so far developer Stitch Heads Entertainment’s ambitious undertaking shows a lot of potential. The plethora of combat options feature dozens of combinations of abilities, modifiers, and status effects that pile on submenus within submenus to create one of the most disgustingly customizable hero-builders I’ve ever seen. It’s a stat-consumed nerd’s dream, and if Stitch Heads can pull it off I could easily see it becoming my next obsession.
Superfuse is a dungeon crawling style game in the vein of Diablo, but it trades in the wizard hat and dragons for a futuristic sci-fi world wrapped in a comic book aesthetic and art style. As you might expect, you spend a lot of your time blasting your way through hordes of enemies and collecting loot as you explore new areas, tackle quests, and level up. It’s a loop you probably know well if, like me, you’ve been addicted to life-consuming ARPGs of the past. But any similarity to my looting adventures of yesteryear ended the moment I opened up the menu and was greeted by piles upon piles of skill trees and customization options in one of the most intricate power-creation systems I’ve ever beheld.
From the beginning to the end of my time with Superfuse, it was all about options. After selecting my base hero, The Berserker, a hulking beast of a man with muscles for days, I almost immediately found myself defining what kind of hero I would become, evolving it along the way. It started with progressing down fairly
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