Even though they don't feel good for the ol' hype train, most people will tell you that game delays are good. In the words of Abraham Lincoln, a bad game is bad forever, but a delayed game can eventually be good. The truth isn't as black and white. Cyberpunk 2077 was delayed several times and still released in a state so shockingly bad and hubristic that it should be preserved in a museum. All the devs continued to crunch behind the scenes. You'll frequently see people comment "take your time!" under game delay announcements, and on the surface this seems supportive, but what it amounts to in many cases is "crunch for longer!" Obviously, this is not the intent of the commenters, but it is the truth however you slice it.
There are other issues with game delays as well. Often, they can be the result of the game being completely retooled and landing in development hell, or can occur because of high profile departures caused by allegations and scandals. To my knowledge, none of these things have happened with Suicide Squad: Kill The Justice League, which was recently delayed into 2023. It's been a long time since Rocksteady last made a game (Arkham Knight in 2015), but there are a few factors to consider. While Suicide Squad to Batman isn't exactly a whole new IP, it's still a significant adjustment - especially when we're moving from one playable character in Batman to four distinct characters in Suicide Squad.
Related: The Suicide Squad Game Should Take Inspiration From The Hunt For Harley Quinn
There's also the fact we're only recently entered a new console generation, and as a result developers aren't just developing for multiple platforms, but multiple generations. You may also have noticed the pandemic, of course,
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