Rocksteady Studios is teasing major post-launch support for Suicide Squad: Kill the Justice League while explaining how its RPG gameplay works in greater detail.
Information on the game’s core elements comes from Game Director Axel Rydby, who clarified the project’s features and offerings in a post in its Discord server. When one fan asked about build possibilities for Task Force X team members like Harley Quinn, Captain Boomerang, Deadshot, and King Shark, Rocksteady teased “hundreds” of possible build combinations.
“Well, first of all, when we designed the game, player choice and player freedom was one of our core design philosophies," Rydby said. "We really want you to feel like you can make each character your own, and build it to suit your playstyle. But if you take the leap and really play into the gear, you can find truly crazy powerful combinations.”
Rydby continued, explaining that, while players will start with enough possible combinations to kill a superhero, post-launch content will help shake things up even more.
“At launch, we’re looking at hundreds of possible combinations and permutations for builds across our four characters, and this is something we’re adding A LOT to in post launch. We’re not supposed to talk about that today though, but I’m really excited for you all to see the cool stuff we’ve got cooking.”
Rocksteady names a few “core parts” of builds that will allow players to customize their playstyle, including things like gear and eight loadout slots. Things like Afflictions, meanwhile, can then be applied to melee weapons and grenades, creating effects, such as Deep Freeze and Diablo Blaze, based on other DC characters.
Suicide Squad: Kill the Justice League players can also toy with Talent Trees
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