Goichi Suda, more commonly known as Suda51, and Shinji Mikami require no introductions. Over the long years of their careers, they released seminal titles that have had a lasting impact on video games and contributed to shaping the medium as we know it today. The No More Heroes series, Killer 7, the Resident Evil and Dino Crisis series, the original Devil May Cry, and Viewtiful Joe are only some of the games the two Japanese developers either created or helped make that have influenced many of the games that came after them.
Besides the aforementioned Killer 7, Suda 51 and Shinji Mikami collaborated on a few other games, such as Shadows of the Damned, which is coming to modern PC and consoles as the Hella Remastered edition. During Gamescom, I had the chance to chat with the two legendary developers not only about the upcoming remaster and the original concept for the game, which changed heavily during development, but also about the projects they would like to develop, their illustrious careers, and more. Enjoy!
The interview was conducted via an interpreter and has been edited for clarity.
Shadows of the Damned has become a cult classic over the years, but it is far from being the most popular game you have worked on together. Why did you decide to bring it back? Do you feel the game will be better received now?
Suda51: The original Shadows of the Damned came out in 2011 on PlayStation 3 and Xbox 360, and these days, it's pretty hard to play, even if someone wants to. Back then, the game wasn't promoted that much and didn't really get as widely known as we'd hoped. For this reason, we wanted to bring the game back for modern consoles to allow more people to experience it, whether for the first time or all over again. Also, we'd like to get as many of our Grasshopper games available as possible, and we decided to start off with Shadows of the Damned.
Why a remaster and not, say, a
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