Modern Controls in Street Fighter 6 have brought a whole new generation of players into not only the game but the genre. Taking away directional inputs and replacing them with intuitive single-button alternatives allows just about anyone to pick up the game and see cool stuff happening on screen.
Of course, this simplicity does come at a cost. Modern Controls comes with a hefty damage reduction in addition to the removal of many basic attacks due to the lower button count required to play. This also means that some characters really don’t mesh with Modern quite as well as others, and we are going to go over them in this guide.
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E. Honda is pretty darn notorious in Street Fighter 6. He is often ranked as one of the easiest characters to play, whilst simultaneously being considered pretty top-tier in terms of raw power. This, naturally, makes him a target for Modern Controls. However, we think E. Honda doesn’t go well with this control method.
Firstly, he loses far too much in the exchange. His neutral game – which is normally very strong – takes a huge hit. He loses out on some of his best buttons both on the ground and in the air. Not only that, half of his specials are Charge Motions – something Modern Controls don’t really remove. Throw in that 20 percent damage reduction and Honda feels off.
Simply put, you may as well just learn how to play E. Honda in classic since you are losing a lot with Modern and you aren’t gaining anywhere near enough to justify it.
Marisa is very similar to Honda in many ways. They are both large, slow characters who rely on
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