After months and months of anticipation, and a mysterious countdown timer, Capcom has finally revealed Street Fighter 6. The Capcom Pro Tour finals ended the night with an amazing match between Daigo “The Beast” Umehara and new blood Kawano, with Kawano taking it in a close three to five set. Then, we got to see the Street Fighter 6 trailer. Which is more of a teaser, as it’s very short, and we only get to see Ryu and the final DLC character from Street Fighter V, Luke. But there is a lot to discern from the mere 40 seconds we see.
The first thing to notice in the Street Fighter 6 trailer is the incredible graphical upgrade that the game is receiving from what is presumably the RE Engine. Which is Capcom’s in-house engine that has powered Resident Evil 7, Resident Evil Village, and Devil May Cry 5. The art style is the most realistic the game has ever looked, and is a halfway point between the realism of Resident Evil and the more exaggerated realism of Devil May Cry. What is even more impressive is the level of details in the figures. Luke’s arm grows in seize as veins creep across his forearm like it does in Street Fighter V, and Ryu’s chest expands and contracts as he breathes and shifts position.
Ryu’s default seems to be the “hot Ryu” version from Street Fighter V, and Luke is also sporting several facial scars he doesn’t have in that game. This might indicate a move forward in the timeline of the series, perhaps even finally moving past Street Fighter III, the last game in the series’ timeline. It is going to be very exciting to see what the rest of the Street Fighter cast looks like in this art style. Zangief flexing in this engine might actually break your TV.
There is also a distinct inkblot look reminiscent of
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