Ahead of its release later this week, CAPCOM released a Street Fighter 6 benchmark tool that allows users to see if their system can run the soon-to-be-released next entry in the series without having to purchase the game first.
The tool, which can be downloaded from the game's official website, runs a test involving multiple scenarios, including a Battle Hub one, to provide, at its end, a score that indicates if the system it has been run on can handle the game. A score between 91 and 100 indicates the system can run the game with ease, while scores between 70 and 31 recommend and require some settings adjustment. A low score between 30 and 0 indicates that the game cannot run on the system.
The release of the benchmark tool, something that has become rather uncommon in recent years, shows how the Street Fighter 6 development team is doing everything right to provide the smoothest experience possible on all platforms right at launch. And if you're still unsure about getting the latest entry in the series, you can try out the game right now thanks to the playable demo available on all formats. You can also learn more about its online experience by checking out my preview based on the second closed beta test, where I highlighted how fun the game felt.
One more thing that spending more time with Street Fighter 6 made me realize is how all characters play great. In the first beta, I only spent time with Ryu, but in the second closed beta I started out with Ken and then moved on to Luke and tried out Guile and Jamie a little bit. After some Training Mode time to get comfortable with their normals and learn some basic combos, I jumped into some real matches, and I felt that those I only tried out could somewhat work for me with
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