It's often said that there's no honor among thieves, and while some may dispute this notion, it's certainly true of Blazer, one of the many robots that players will encounter as they make their way through Stray. After working with her to steal the atomic battery from the Neco Corp factory in Chapter 10, Blazer ends up selling Clementine out to the Sentinels, with players also incurring the wrath of the law for their part in the robbery.
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Rather than being sentenced to death, the cute little feline is instead taken directly to jail, as too are Clementine and B-12. Upon regaining consciousness, they'll need to find a way to break out of prison, while also rescuing their comrades along the way. This guide will explain how to escape the jail, which serves as the main setting for most of Stray's penultimate chapter.
When players regain control, they'll find themselves locked inside a small cage that's hanging above a pool of toxic liquid. Rather than Meowing about their situation, they should instead begin moving between the left and right sides of the cage. After a moment or two, the cage will start to swing, and, with enough momentum, will crash into the pipe on the left, allowing players to jump out.
After feeing themselves from the cage, players will need to follow the pipe along the wall and over to the cell door. They won't be able to open it, however, and so will instead need to double back, this time using the pipe on the left and the nearby beams to reach the upper area in which players can see an eerie red glow.
Passing through the bars here will lead to another cell, in which players should use the beams to make their way down to the hanging cage. From here,
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