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Thunderful's SteamWorld series continues to leap from genre to genre with each release, and the company's Brjánn Sigurgeirsson said this stems from a fear of reiterating the same game following the team's experience as a work-for-hire studio.
Speaking at Hamburg Games Conference yesterday, Sigurgeirsson took attendees through the history of the acclaimed SteamWorld series, as well as the company that makes it, and offered advice on how to build a lasting and adaptable franchise.
Sigurgeirsson is co-founder of both series developer Image & Form, and the Thunderful group that was created when Image & Form merged with fellow Swedish developer Zoink in 2018. He is also SteamWorld Universe Director.
The exec said that the company's entire future was defined by 2015 release SteamWorld Heist, which was the series' first entry into turn-based combat. While the franchise had technically started with DSiWare title, SteamWorld Tower Defense, it was best known for 2013 Metroidvania outing SteamWorld Dig.
"As the studio head, I felt this was our chance to create something more than just game after game after game," Sigurgeirsson told attendees. "If SteamWorld Heist also became a good game, like SteamWorld Dig, then we would be free to make whatever games we wanted to after that."
Prior to working on SteamWorld, the company spent six years as a work-for-hire studio, primarily on the Josefine Skolehjelp series of edutainment games. In that time, Image & Form developed 60 titles in the publisher-owned series.
"We were very tired of that," Sigurgeirsson recalled. "We were terrified of making the same type of game over and over again. So we really wanted to have the freedom to make the games we wanted every time.
"Our entire future was riding on SteamWorld Heist. If that game performed, it would mean that we had proved our point and we could actually be free to make any game we wanted from that point on."
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