Valve's Steam Deck may not have released just yet, but the interest in the upcoming handheld gaming PC is palpable. One of the main concerns potential early adopters have had was that of save game handling, especially in the case of switching between the Deck a regular gaming PC, though the announcement of an exciting new feature seems to alleviate the concerns.
Namely, the latest blog post concerning the development of the Steam Deck announced an entirely new feature: the so-called Dynamic Cloud Sync. According to Valve, this upgrade to the existing Steam Cloud infrastructure will allow players to move from a full-blooded gaming PC over to the Deck and vice-versa without losing in-game progress, and without needing to worry about breaking their save games.
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As per the official announcement, Dynamic Cloud Sync will upload save game data to the user's cloud repository whenever they put the device they've been using to sleep. If the user subsequently begins using their second device to play that same game, Steam will download your progression and allow you to keep playing seamlessly. Dynamic Cloud Sync is a fully optional feature, however, and the blog post does not go into detail on whether it affects a game's 'Deck Verified' rating or not.
Though the feature is completely free to use for any developer that has or will release their game on Steam, enabling it is not mandatory. As the blog post says, the baseline implementation of Steam Cloud save sharing will work regardless of a game's Dynamic Cloud Sync status. However, users that use the Steam Deck's suspend feature without shutting the game down will be prompted to do so, if they attempt to play the same game on
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