Longtime fans of the Druid class in Diablo II: Resurrected have held out hope that a true Summoning Druid build might become a reality. With several changes to the various minions in the latest patch, including new/improved synergies, a huge buff to Ravens and Dire Wolves, and other improvements, it appeared that we might be on the road to such a reality. This article will examine the problems and limitations with the build as it exists on the 2.4 PTR, even though it could be turned into a viable build with expensive gearing. We end with proposed solutions that will go a long way toward making the Summoner Druid a viable build for Diablo II: Resurrected — without insane gear requirements.
The Story So FarDespite the changes made to the tree in the PTR, the Summoning Tree for Druids will not make the Summoner-focused Druid anything other than a D-tier twink build with expensive tastes. Right now, the normal state of the Summoning tree remains what it has always been: a source for a few support minions for Elemental builds or a component in any one of a number of variably-successful hybrid builds. The class fantasy of a lone Druid out with his trusty nature minions isn't here yet. This is a huge disappointment for those of us who jealously watch the other major summoning class/spec, the Summonmancer, stomping the world as an S-tier build. With the ability to skill for up to 37 minions between the Golem, Skeletons, Skeleton Mages, and Revives (not including the merc; everyone gets one of those), and gear to allow for even more than that (up to over 70 by most counts), Necros are the undisputed kings of the summon. While Druids don't necessarily want to enslave every bunny in the forest, we'd like to be taken seriously as
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