With the upcoming launch of the DLC for , Bethesda has the perfect opportunity to make changes which will breathe new life into the game. As a full expansion, will focus on new story elements, likely following up on dangling threads from the base game. However, along with a new story, there could come new planets to explore, meaning even more areas for potential outposts.
New worlds might mean new resources to be mined or grown. For those who use the outpost system, that will unfortunately be when the headache begins. Outposts are paradoxically too simple and too complex. As they exist now, bases serve little function beyond decoration or gathering resources, which are hampered by complex resource requirements and the obtuse cargo link system. Luckily, there are some changes can add, changes which would be simpler to implement since several are based on Bethesda's other titles like.
Starfield has plenty of captivating tales and dynamic mechanics that make it an epic science fiction adventure — and an instant classic.
A Spacefarer first stepping into the world of has the ability to construct only eight outposts. This limit can be increased by investing in the Planetary Habitation skill, which eventually increases the maximum number of outposts to 24. However, the player cannot acquire or increase this skill for quite some time, because because it is in the final tier of the Science skill tree, so the player will need to invest 12 points in the tree before investing in this Planetary Habitation. This is sure to frustrate players who enjoy building.
Assuming they can survive Preston Garvey's calls for help long enough, Fallout 4's Sole Survivor has up to 30 settlement locations in the Commonwealth.
The problem becomes even more glaring when considering previous Bethesda titles with similar systems. Assuming they can survive Preston Garvey's calls for help long enough, 's Sole Survivor has up to 30 settlement locations in the Commonwealth. 's DLC adds 7 more for a
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