I’m really excited for Starfield, along with the rest of the world. I’m a big Bethesda nut and played hundreds of hours of Skyrim when I was supposed to be studying for exams in school. Don’t do that kids. I mean, it worked out for me but it won’t for you. Stay in Skyrim, don’t do school. Wait. You know what I mean.
I must admit I haven’t bought all the Skyrims that have been released, but I’ve got at least three of the 567,398 versions that have launched. Since playing Skyrim I’ve also gone back and visited older Elder Scrolls titles like Oblivion and Morrowind. I like the vibes of the Fallout series, too, even if Bethesda’s entries have never lived up to the stellar post-apocalypse of Obsidian’s New Vegas. So when I heard about Starfield - Skyrim in space, a star-faring RPG from one of the best developers in the business - I couldn’t wait to get stuck in. But the more I hear about the game, the less excited I am for it.
Related: What The Hell Are We Even Supposed To Play After Elden Ring?
Some of this is due to the format of every Starfield announcement so far. Aside from the trailer (which didn’t show any gameplay), all we’ve seen are roundtable discussions between developers. I’m not saying Todd Howard is boring, but these talk show bits don’t come off as a creative genius passionately describing his creation. They’re more like a bored news anchor reading patch notes off a teleprompter.
But if the format isn’t for me, then at least the reveals are great, right? Right? Wait, the design director said you can be a cop who narcs on pirates? And he thinks that’s cool? Aside from Howard’s complete disregard for how cool pirates are, the rest of the Into the Starfield series seems like empty buzzwords. “You’re not just
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