Despite the excitement around the latest patch, the game's community isn't pleased with how Bethesda is handling the newly-implemented Creation Club. The introduction of the system initially pleased players who have eagerly awaited the modding toolset to begin designing and building their own custom content while also purchasing some small DLC-like bundles developed by Bethesda. Unfortunately, the cost of these adventures has earned the ire of fans, many of whom believe the studio is asking for an unreasonable amount of money for the content it's offering.
Over on Reddit, user danmhensley noted that 's Steam reviews are beginning to tumble as fans are leaving dozens of negative comments over the price of the content available through the Creation Club.
The new feature, which allows Bethesda and independant modders to sell their Creations, has been called out for charging $10 for «The Vulture,» a new questline that is incredibly brief for the price. It's worth noting that the quest is valued at 700 Creation Credits, but the cheapest bundle option is only 500 credits for $4.99, forcing players to purchase the 1000 credit package at $9.99.
Starfield's latest patch has broken a cool ship-building mod, and further proves the need for Bethesda's officially supported Creation Kit.
While Bethesda has conducted similarly processes with older versions of the Creation Club and Kit in and, both of those iterations earned similar backlash from fans. The main complaint isn't so much having to pay for Creation Club mods; most players agree that if the quality of the mod is worth the asking price, especially when its made by an independent creator, they wouldn't have a problem paying for it. The core of the matter is the lack of content being sold for a premium price tag with a predatory monetization scheme.
The most common complaint is that microtransactions such as these shouldn't be included in a AAA game that's already sold for full price, an issue that's relatively
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