A lot of eager gamers got their wish as long-awaited space RPG Starfield finally showed off some gameplay footage today at the Xbox and Bethesda Showcase. And it wasn't some blink-and-you'll-miss-it teaser, it was nearly 15 solid minutes of gameplay, with some interjections by Todd Howard and a few cinematic montages.
So… how does it look? Well, to my eyes it looks like Fallout in space, frankly, though there's also a sprinkle of No Man's Sky and yes, even the expected touch of Skyrim. That's pretty much fine with me. I like Fallout and Skyrim, I like No Man's Sky, I like picking locks, outer space, and robot companions, so I'd say it looks pretty good… but more than a bit familiar.
The trailer begins with the player landing on a rocky yet semi-swampy moon called Kreet which orbits a planet named Anselon. Vasco, the companion robot, exits the ship and the player begins scanning alien flora and fauna, with a readout showing how many other plants and animals there are to scan on that planet—which will sound extremely familiar to No Man's Sky players.
We see some small, scuttling critters followed by considerably larger ones that instantly reminded me of Fallout's mirelurks—giant mutated crabby things. On the plus side, the giant alien crabs don't actually attack but scuttle away, so it looks like not every alien lifeform will want to scissor you in two, which feels refreshing in a Bethesda game. There's also some scanning and mining for iron with a laser, again, reminiscent of No Man's Sky (though plenty of futuristic survival games do this too).
Scanning a ship brings up a radio transmission from Vasco (who I assume is still minding your ship) informing you of the ship-owner's faction: in this case, pirates. There's
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