Warhammer games are too nice. Sure, we’re in the golden age of Warhammer video games right now, and there’s a wide range of genres and styles to choose from, but they all come across as too nice. Confused as to what I mean? Let me explain.
Warhammer 40,000: Shootas, Blood & Teef has a pumping, Orkpunk soundtrack, but the ramshackle buildings within it actually look pretty clean. Space Marine had the grittiness down a bit better, but most of the environments were drab. There’s room for drabness in the 41st millennium – it’s a bleak old place, to be fair – but when you’re creating a video game, that can get boring quickly. Warhammer 40,000: Chaos Gate - Daemonhunters got a lot of things right, but its planets were more defined by the spread of Nurgle’s rot rather than their original aesthetics. Your ship, the Baleful Edict, was perfect though.
Related: Interview: How Warhammer 40,000: Chaos Gate - Daemonhunters “Ramps Up The Cool Factor” Of The 41st Millennium
Daemonhunters opens in a huge antechamber and your advisor stands silhouetted against a great stained glass window. The three-metre tall superhuman is dwarfed by the splendour, with the Imperium having constructed an entire cathedral to the Emperor upon this spacecraft. Upon every spacecraft. This is the absurdity of the Warhammer universe, never more evident than in the Imperium’s excess and religious pomposity as they wage eternal war on the galaxy.
But before the golden age of Warhammer games, things were pretty barren. Pathfinder was great, as was Dawn of War. But it’s hardly the ten-games-a-year fare we’re getting in 2022. Not all modern Warhammer games are great (or even good), but you don’t have to play the ones that you don’t like the look of. We could have
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