If you ask me, we’ll never have enough roguelikes. Deeply replayable games that offer short play sessions but somehow always compel you to play long into the night are always welcome, and I don’t think we’ve even begun to see the limits of what this genre has to offer. Exhibit A is Eyes in the Dark, a Lovecraftian roguelike about fighting darkness with light in a monochromatic and ever-changing mansion called Bloom Manor. Eyes in the Dark proves that even the most bog-standard conventions of the genre can be made fresh with the right approach.
The title Eyes in the Dark: The Curious Case of One Victoria Bloom does not do a particularly good job of conveying what kind of game this is. While you might immediately think of a Professor Layton-style puzzle-adventure game, it is much closer to something like Dead Cells or Rogue Legacy 2. By way of buzzwords, Eyes in the Dark is a side-scrolling action roguelike with twin-stick controls, procedurally generated levels, and complex build paths that ensure no two runs ever feel the same.
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While investigating the disappearance of her grandad, Victoria Bloom finds herself trapped in his home, Bloom Manor, which has been overtaken by darkness. Victoria is armed with a flashlight that can be aimed 360 degrees with the right stick. Shining the light on enemies - bugs and beasts made of darkness - will deal damage over time until they’re killed, dropping a currency called Sparks that can be traded to a giant raven for stat upgrades, weapons, and new abilities.
The flashlight is a fascinating weapon. You have to track enemies with your light as they jump around and try to attack you in order to slowly chip away at their health. As
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