Starfield is catching some flack from accessibility specialists for its UI text, which some worry could be too small for blind and visually impaired gamers.
This weekend's big Starfield Direct revealed a few screens with UI text that's giving accessibility advocates some serious pause.
"I have MAJOR concerns about the abysmally small text in the UI for Starfield," said Twitch ambassador and accessibility consultant Steve Saylor in a tweet. "I have desperately wanted an accessible Bethesda experience so I can see what everyone loves so much about their games. But I may not be able to see to play."
I have MAJOR concerns about the abysmally small text in the UI for #Starfield. I have desperately wanted an accessible Bethesda experience so I can see what everyone loves so much about their games. But I may not be able to see to play. #StarfieldDirect @bethesda pic.twitter.com/wZdKjZ51msJune 11, 2023
Saylor's tweet prompted reactions from a bunch of folks in the accessibility community, which appears enthusiastically in agreement with the sentiment that Starfield could do better when it comes to in-game text size - provided there isn't already a remedy in place at launch.
"The standard body text size is 11px, but it drops down as far as 8-9px sometimes," said accessibility specialist Ian Hamilton. "There shouldn't be any below 28px even for people with 20/20 vision let alone 20/200."
"I hope there's ways of more information being visible - having a weight-limited inventory system and a loot window that doesn't display anything but name/rarity/quantity? That's going to get frustrating fast," said Xbox's own senior technical program manager for accessibility James Berg.
"That was my thought too. Looked aesthetically very cool.
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