At first glance, there might not appear to be much in common between FromSoftware's latest in a long line of challenging RPGs, Elden Ring, and Bethesda's yet-to-be-released space exploration game Starfield. The first has a fantasy setting with a story crafted with involvement from Game of Thrones author George R. R. Martin in collaboration with Dark Souls creator Hidetaka Miyazaki. The second is a sci-fi space-faring adventure set in the 24th century and is the first new IP from Bethesda in 25 years. While their settings, gameplay, and design aesthetics may be wildly different, both Starfield and Elden Ring have some similarities that link them in surprising ways.
Both games and their developers have been masters in trading in on fan excitement, as well as surrounding their releases with hype and anticipation. As brand-new IPs, players have very little to go on when it comes to speculating what the stories and worlds of each game might entail, and before Elden Ring and Starfield's releases, their respective studios really held all the cards. But this strategy can have its risks, as showing as little as possible before a game launches could mean gamers are in for a surprise – for better or worse.
Starfield's NASA-Punk Aesthetic Might Inform Its Plot
Creating something from scratch without the support of a franchise or established fanbase is always a gamble. That's why the video game and movie markets are flooded with sequels, spin-offs, and remakes. Fans need to look no further than the extremely lucrative and by this point ubiquitous Marvel and Star Wars franchises. It's far easier to go with a known entity than to branch off completely and release something that has no foundation to rest upon. With video games, their
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