«We have over 200,000 lines of spoken dialogue in Starfield with no voiced protagonists.»
By Eddie Makuch on
Starfield's protagonist is not voiced, but that wasn't always the case. In pre-production, Bethesda Game Studios wanted to have a voiced protagonist, and the company even hired an actor and landed on a voice. However, after some time, the developers found that the voice was «too specific.» Then things changed in a way that design director Emil Pagliarulo believes had a big benefit on the game overall, he told Polygon.
«Do we have, like some RPGs do, four voices? Do we have one voice, but hire someone else who's more convenient? But [in Starfield] you can make every different type of person. We realized that the only way to really do it and let the player be the person they want to be was to have an unvoiced protagonist,» Pagliarulo said.
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The identity of the actor who could have voiced the protagonist is unknown. Pagliarulo went on to say that there was a time in the video game business when «every protagonist was voiced» in the AAA space, but for Starfield, not having a voiced hero allowed the team to achieve even more.
«There's a big argument, if in Fallout 4 and other RPGs, players don't like reading a line of dialogue, a player response, and then they click it and get [a different spoken line]. But the problem is, then you read it, and then you click it, and you have to wait for them to say the same thing,» Pagliarulo said.
«So that's not ideal either. So then we just
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