Star Wars Jedi: Survivor is Respawn's big sequel to the best-selling Fallen Order, which turned out to be a big hit as it reached more than 20 million players. But the studio had something prove, especially when it comes to running in such a storied franchise as Star Wars.
TheGamer recently got a hands-on preview with Star Wars Jedi: Survivor in California, which you can read here, while the game's director Stig Asmussen has been revealing more details. Speaking to Dexerto, Asmussen provided more context to Respawn's relationship with Lucasfilm.
Related: Star Wars Jedi: Survivor's Customisation Is Better Than It Has Any Right To Be
Like a plucky padawan, Respawn had something to prove in the beginning, and Stig Asmussen, who once worked on the God of War series for Santa Monica Studio, was leading a growing team. The core team had to persuade and convince Lucasfilm of their vision for the game, with even the rights for the use of lightsabers having to be fought over.
But the padawan proved its worth and Fallen Order turned out to be a blockbuster success and working with Lucasfilm is now a lot easier, the game director said. "I don't look at Lucasfilm as 'them'", he told Dexerto. "We're working on this together. We've been doing it for six or seven years now, it's been a long time. We're not just partners, we're part of the same team as far as I'm concerned".
According to those who were lucky enough to spend some hands-on time with Survivor, the sequel not only pushes the game's story forward but also advances the overall Star Wars story, which is indicative of the greater trust and partnership Lucasfilm and Respawn have established.
The story of Survivor takes place around five years on from Fallen Order, while a
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