The narrative adventure genre is about to boldly go where no game has gone before. Well, sort of.
Announced at 2021’s Game Awards, Star Trek Resurgence is the debut game from Dramatic Labs. Considering that the new studio was created by former veterans from Telltale Games, it was safe to assume what the sci-fi adventure would entail. Anyone who’s played games like The Walking Dead or The Wolf Among Us could reasonably expect a story-driven game filled with impactful dialogue choices.
That’s exactly what Star Trek Resurgence looks to deliver. I went hands-on with a build of the game at GDC and found that it looks and plays just like the Telltale games of the mid-2010s. That’s not a knock against it by any means; in fact, it turns out that Star Trek is the perfect fit for that tried-and-true template.
In my demo, I played three short segments of the game, which introduced me to both of its playable characters. In the first chunk, I take control of Commander Ridek, a half-Kobliad on the USS Resolute. It’s a simple enough introduction. The mustachioed Captain Solano walks me to the ship’s bridge, where I’m introduced to all my crewmates. In classic Telltale fashion, I get various dialogue choices that let me shape what kind of Commander I am.
Notably, Star Trek Resurgence does away with one of the staples of the genre. That is, you won’t see pop-ups telling you that characters “will remember” what you said to them. The impact that dialogue choices have is less telegraphed here, with seemingly every choice potentially affecting where the story goes.
I start to see how that’s going to unfold long-term in the third chunk of the demo. This time, Commander Ridek is in a meeting getting briefed on a conflict between two factions
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