LEGO Star Wars: The Skywalker Saga is the culmination of five years of work, and Traveler’s Tales and Warner Bros. came out swinging with this one. I’m not a fan of collect-a-thons, but I still enjoy playing LEGO games for action and fun, comical moments.
If this is the style and direction LEGO games will take in the future, I may have to start keeping a closer eye on them. I am, however, a humongous Star Wars fan, so I was excited to see what the game had. It did not disappoint. There were minor let-downs, but it was ultimately a wonderful experience.
One of the things that immediately leaped out to me as a new, worthwhile feature was the camera. Instead of using the zoomed-out camera that I was used to, it used an up-close, over-the-shoulder third-person camera. It felt like an action game, and it should! It's Star Wars!
Fans can see how much attention to detail went into every one of these LEGO minifigs in LEGO Star Wars: The Skywalker Saga. It made the action feel and look better. Other gameplay changes went alongside this that I appreciated.
For characters that wield a blaster, they can now hide behind cover, as one can in Gears of War. They can also jump over the cover and start laying down blaster fire. You can also rebuild these pretty quickly. That means you can destroy an enemy's cover, rebuild them, and use them to fight more enemies.
It didn’t feel necessary, though. Stormtroopers, like their film counterparts, can’t aim worth beans. The game also features a recharging health bar, so it’s not like a player is often in danger. The game’s pretty easy and offers a variety of options to make it easier still, so anyone can play the game.
The lack of difficulty did not feel like a detriment at all. This is a fun, comic
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