Star Citizen developer Cloud Imperium Games is the latest games company to cut staff, confirming “a small number of positions were eliminated” as part of a relocation plan some former employees have criticized. CIG failed to specify the number of staff affected.
Space sim Star Citizen is considered one of the most controversial projects in all video games. Over the 12 years since its crowdfunding drive began, it's been called many things, including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism.
At the time of this article’s publication, Star Citizen had pulled in an eye-watering $667,489,262 from over 5.1 million “backers”. Star Citizen, as well as its star-studded single-player story portion, Squadron 42, are still without release dates.
MassivelyOP reported that game director Todd Papy, lead producer Jake Ross, assistant design director Dan Trufin, lead designer Dane Kubicka, quality assurance lead Vincent Sinatra, senior quality assurance analyst Andrew Rexroth, and Turbulent producer Annie Bouffard have all left (CIG bought Montreal, Canada-based IT developer Turbulent last year). According to MassivelyOP, Kubicka has said his exit was “due to restructuring.” Bouffard, meanwhile, mentioned leaving a “highly toxic company” after the end of January saw “a mass layoff, disguised as a ‘relocation of staff’ (when very few were able/willing to move to other countries/continents with little or no notice) occurred.”
In 2022, CIG moved to a new office in Manchester, England. When it announced the move, CIG said it would “create more than 700 jobs in the metropolitan area by 2023, and over 1,000 within the next five years.” CIG also has offices in Los Angeles and Austin in the U.S., the aforementioned office in Canada, and one in Frankfurt, Germany.
CIG issued a statement to IGN confirming it had “decided to co-locate as much development as possible”, and that
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