Diablo 4 has released update 1.3.5, the highlight of which is the addition of support for Nvidia's ray tracing technology. Although Diablo 4 welcomes ray tracing months after its release, another Nvidia technology has been available since Diablo 4's launch. Specifically, players had already been able to enjoy the DLSS 3 features in Diablo 4, a technology designed to improve aspects such as frame rate during gameplay and resolution on low-end GPUs.
At the beginning of the year, Blizzard launched Diablo 4 Season 3, which has been undergoing constant changes through updates. One of the first updates of Diablo 4 Season 3 nerfed Son of Malphas, one of Diablo 4's new bosses, who was giving players a hard time because he dealt too much damage. Another big change happened in February with patch 1.3.2, which introduced a new way for Diablo 4 players to obtain Uber Uniques through farming. Earlier this month, Diablo 4 fixed a bunch of issues with the Seneschal and made improvements to the game's accessibility features with update 1.3.4.
Diablo 4 has released update 1.3.5, and the biggest news of the patch is the addition of ray tracing to Blizzard's action RPG. Support for ray tracing in Diablo 4 was revealed a few days ago by Nvidia, promising to enhance the game's visual experience with two new effects. With ray tracing, Diablo 4 players will experience more accurate reflections for different game elements like armor and water, making exploration and battles more exciting. The second ray tracing effect focuses on improving shadows, which will become more detailed and make the Diablo 4 experience extra immersive.
Along with the introduction of ray tracing support, Diablo 4 patch 1.3.5 made some bug fixes. One of the problems fixed by the patch was the Portal entrance to the Gauntlet, one of Diablo 4's most recent additions, which didn't apply Portal cosmetics. Another problem was with the spawning of some elites in the second part of the Path of the Blind dungeon, which didn't
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