While plenty has been said about the various issues plaguing Call of Duty: Warzone, one of the most consistently debated topics is something that is meant to be exciting. Integration with new, standalone Call of Duty titles allows Call of Duty: Warzone to evolve, getting additional arsenals of weaponry and batches of Operators for battle royale fans to try out.
Unfortunately, two messy integrations have seen the Call of Duty: Warzone community becoming divided. Some players support the concept of integration, as they prevent the game from feeling stale. Others feel that integration does more harm than good, bringing about problems that did not exist when the game had a more focused content pool. As a result of this divisiveness, some gamers have called for proper Call of Duty: Warzone sequels in place of integration, and this could benefit the franchise in a few key ways.
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There are a few major issues with Call of Duty: Warzone’s integration periods, but one of the most noteworthy is weapon balancing. Longtime players will remember how unplayable the game was during the early Call of Duty: Black Ops Cold War Seasons, as weapons like the DMR 14, FFAR, and AUG were the only viable choices. Unfortunately, the Cooper Carbine from Call of Duty: Vanguard is proving to be overpowered as well, showing that this remains an issue.
Another problem with integration is that additional content usually brings new and returning bugs along with it. Not only did Rebirth Island and Verdansk 84 have problems with out-of-map glitches and exploits, but so too has Caldera. The Call of Duty: Warzone Pacific map has also been the victim of the returning demon texture
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