Square Enix's live service game Babylon's Fall is the latest in a long line of other titles in the genre, with it being developed by PlatinumGames. The developer is most famous for adrenaline-fueled action games, with standout examples being the Bayonetta series, Metal Gear Rising: Revengeance, and Nier: Automata. Nier: Automata was a notable collaboration between Square Enix and Platinum Games, and Babylon's Fall has a similar hack-and-slash combat system to Automata while also being an action-RPG. There is even a Babylon's Fall andNier Automata collaboration being held for players to participate in for a limited time.
However, the game is seeing very little fanfare and has a tepid reception critically and commercially, with many reviews being on the lower end of the spectrum. While some of these reviews praised its combat, they also lambasted the game's structure and progression system. This is evident with Babylon's Fall's rough launch on PC, with very few players playing the game concurrently. With this unfavorable reception, it's no surprise that the few players who were playing the game have left as time went on.
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According to SteamCharts, there are roughly about a hundred concurrent players on average playing Babylon's Fall every day. However, the website reveals that the game had previously reached a new all-time low in terms of concurrent player count. Looking at the statistics for the game, it notes that at one point last week on April 12, only eight people were playing the game at the same time.
The issues with Babylon's Fall continue to linger around the game, and their impact can clearly be seen with the player count decreasing in comparison to last month.
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