The first major post-launch update for Splatoon 3 is out now, just one week after launch, and it brings a fair amount of notable fixes and other adjustments. As with pretty much any online-centric game these days, plenty of issues can only be uncovered once people are playing en masse, though to Nintendo’s credit, it was quick to dish out the first round of fixes for Splatoon 3.
Update 1.1.1 touches upon nearly every key aspect of the Splatoon 3 experience, fixing things across all of its main modes as well as tweaking the game’s new approach to Splatfests. According to the patch notes from Nintendo, it prioritized these fixes in particular because of their focus on addressing issues that could affect player progression and adjusting Splatfests ahead of Splatoon 3’s first post-launch Splatfest later this month.
Splatoon 3 Players Are Already Calling for a Weapon to Be Removed
Namely, Nintendo confirmed that the changes affects the new Tricolor Turf War mode, which pits players on the leading Splatfest team against members of the other two teams at the same time. With 1.1.1, the rate at which Tricolor Battles occur has been slightly reduced, so players will likely find themselves ending up in regular Turf War matches more frequently. That said, Nintendo stressed that it will continue to adjust Tricolor matchmaking for future Splatfests, so players shouldn’t have to deal with this change for long if it ends up being poorly-received.
Among the update’s more general changes are fixes to issues like one that could affect weapon accuracy if the game’s been running for a long time, as well as several that could either freeze the game or hit players with communication errors. Such issues were a problem across Splatoon 3’s regular
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