Splatoon 3 has made quite the splash. Whilst the series has always been popular, the latest entry on the Switch has proven to be quite the success breaking series sales records left, right and centre. This is, in part, thanks to Splatoon’s iconic gameplay and Nintendo’s unique brand of game design.
Related: Splatoon 3 - Splat Zones Guide
Splatoon 3 is nothing if not easy to pick up, exceedingly fun to play, but difficult to master. You can hop into Splatoon for a few minutes and have a blast, but if you are so inclined, you could play for hours and have a deeply satisfying and rich competitive experience. There is a little something for everyone here, but everyone can do with a little help with nailing the game’s mechanics.
Splatoon 3 defaults to using motion controls. Now, if you were around during the waggle era of the video game industry, this may be turned off by this feature, and seek to disable it ASAP. We would advise against that - at first. The reason for this is that the motion controls in Splatoon are excellent, and the game has been designed around their use.
As a general rule, your camera stick is used for large sweeping motions, and your motion controls are designed for fine-tuning. This can take a while to get used to, but once you nail it, Splatoon 3 feels great to play. Just be aware there is a substantial learning curve at first.
The weapons in Splatoon 3 are wide, varied, and undeniably wonderful. You have 33 weapons at your disposal (eventually) spread across 11 weapon categories. Every weapon is its own unique mix of stats, traits, unique abilities, Subs and Specials. Not only that, but many weapons “feel” unique - even in the same weapon category.
This can make learning Splatoon 3 quite difficult
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