Spider-Man: Miles Morales for PC now has a release date: November 18. The game was developed by Nixxes Software, which is owned by Sony, and the developer shared a number of new details on the title via the PlayStation Blog about system requirements and more.
Miles Morales for PC has new ray-traced shadows for outdoor light from the sun and moon, which Nixxes says should help make the game's version of New York look even more lifelike. The game also supports ultra-wide monitors and aspect ratios of 21:9, 32:9, and 48:9 (for triple-monitor setups).
What's more, the title uses upscaling technologies including Nvidia DLSS 3 (which requires a new GPU) to achieve higher and smoother frame rates. DLSS 2, DLAA, and Nvidia Reflex are supported as well.
For graphics, players can customize things like texture quality, level of detail, crowd/traffic density, and field of view, among other things. Miles Morales will look and perform the best if you have a beefy rig, but Sony said the developers have tried to ensure the game can scale well to less powerful machines.
The Minimum and Recommend requirements are listed below, as compiled by PlayStation, along with details for Very High, Amazing Ray Tracing, and Ultimate Ray Tracing.
Spider-Man: Miles Morales System Requirements
Miles Morales supports keyboard and mouse as well as a DualSense controller via a wired USB connection. This will include adaptive trigger feedback and haptic response, just like the console version. The game also supports a variety of other inputs via Steam Input.
Everyone who pre-purchases Miles Morales for Steam or the Epic Games Store before launch will receive the following bonuses:
Sony is expecting to make $300 million from its PC game releases in 2022, and
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