Marvel's Spider-Man: Miles Morales finally has a release date for PC. On November 18, Steam users will be able to enjoy the Spider-Man sequel just like they did Spider-Man Remastered, with new features and enhancements specifically for the PC gamer.
Miles Morales is an alternate-universe Spider-Man for those who didn’t watch Into the Spiderverse (which you really should, by the way). Just like Peter Parker, Morales can shoot webs, climb walls, and get a strange tingly sensation when he’s about to be crushed by a falling building, but unlike Parker, he can also go invisible and shoot lighting from his fingers. Because those are things spiders can do.
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Just like Spider-Man Remastered, Insomniac has made sure that Miles Morales will offer the sort of experience PC gamers have come to expect. That means ultra-wide aspect ratios supported up to 48:9 for those of you lucky enough to have three monitors (although cinematics are only supported up to 32:9). Ray-traced reflections and shadows from outdoor lighting has been added as well as DLSS support, including the new DLSS 3 for Nvidia’s new RTX 40-series cards. And there’s a whole host of settings for "texture quality and filtering, level of detail, crowd and traffic density, field of view, windowed, full screen, and exclusive full-screen rendering modes, and many other options."
The minimum PC requirements are reasonably asking for 8 GB of RAM, a GeForce GTX 950, and a processor you can probably find in an old phone. Ray-tracing at 1440p will require an RTX 3070 and an Intel Core i5-11600K or Ryzen 7 3700X and 16 GB of RAM. Keep 75 GB of storage free. Sony’s DualSense controller with its haptic feedback
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