Source Of Madness introduces you to a dark and dangerous world teeming with monsters, secret passages, and six types of Cultists to play as in order to slash your way through nine self-contained biomes and reach the finish line in one piece.
Related: Source Of Madness: Beginner Tips Guide
Each Cultist you unlock provides a unique magical combat advantage, and the fire-wielding Pyromancer is no exception. Looking to alter your gameplay strategies to suit the strengths and weaknesses of the Pyromancer? Keep in mind these tips and tricks to get the most out of your next run.
Pyromancers are the second Cultist class type that you can play as in Source Of Madness. You will be able to unlock them in the pre-game skill tree after completing the first biome for the first time, simply by interacting with the altar just outside the Cave of Lost Souls.
You only need to do this once per Cultist type, so the altar won't appear in this area again after you interact with it.
Unlocking Pyromancers costs about 600 to 800 Blood - the in-game currency your Cultist will collect during each run by fighting hordes of monsters -, so be sure to save up and spend wisely. Once unlocked, you will be able to opt for a Pyromancer from the character selection screen at the start of your next attempt.
Just like with the layout and structure of each biome, the stats of each playable Cultist in the character selection menu are randomly generated each time you begin a new run. However, there are a few consistencies to bear in mind.
As a blanket rule, all Pyromancers start the game without a Hood; instead, these must be found during your travels or bought from the shop around the midpoint of the first biome.
Also, being an individual who enjoys turning
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