Sony Interactive Entertainment (SIE) recently filed a patent that indicates it may expand multiplayer to much larger numbers. And while it doesn't confirm anything concrete, it gives an idea of where Sony's head is at.
In the patent's abstract summary, it calls for a technique that scales co-op and competitive games "to dozens or even scores of people playing simultaneously." Players would then play a game on a theater screen, with 100 players given as an example of the potential size.
Events (like The Game Awards) sometimes screen at select theaters across the United States. Something like this, but for playing video games could bring a powerful sense of community (perhaps not unlike fighting game competition EVO).
"An opportunity exists to build local multiplayer experiences in large venues such as movie theaters," the patent continues. It further notes the potential of creating local multiplayer games in AR (augmented reality), which introduces the "novel challenges" of creating "many slightly-different" perspectives of the same game.
As noted in the patent itself, local multiplayer is typically set at four maximum players to match an average (or a perceived average) household. If Sony is actually doing something with the patent, raising the number of local players significantly creates some interesting possibilities.
In the past, Sony has tried its hand at large-scale multiplayer games. PlayStation Home is one such example, with another being Zipper Interactive's online game MAG (which had 256-person multiplayer). Sony is currently working to enter the live-service space with multiplayer spinoffs Horizon and The Last of Us.
This patent news also comes as the PlayStation 5 and Xbox Series X versions of Larian's Baldur's
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