Sony has recently filed a patent for a new AI-powered system that could be used for auto-playing parts of games. Like all major tech companies, Sony files numerous patents every year, but this one stands out due to its potential to drastically change how gamers play.
Sony is one of the leading forces in the gaming market. As the company is rumored to be gearing up for the PS5 Pro’s launch later in 2024, it’s also devising new technologies that could greatly change how gaming works.
Now, Sony filed a patent that could be implemented to create an AI-powered system that would enable gamers to skip gameplay segments by employing an “Auto-Play Mode.” According to the patent, the auto-gaming mode would use an AI model to learn how to simulate gameplay style by taking information from cloud-based services such as the PlayStation Network (PSN). The patent comes with a few ideas for the implementation of this new tech, such as emulating the specific gameplay style of a gamer after learning from a few sections of repetitive gameplay, for example. Another idea is related to anticipated grinding content (AGC), giving the player the chance to turn on this option before these moments of perceived repetitive gameplay start. When playing, gamers would have the option to resume the Auto-Play Mode at any instant or receive a notification after a certain grindy section has been completed.
While this is certainly a controversial idea that will not be seen in a positive light by many gamers, it could also be handy. Players who often engage in games that are too long and full of grinding could potentially use this system to skip these sections, playing only the parts that entertain them. Curiously, the patent indicates that the system could also be used in third-party games, as it cites employing data from cloud systems like PSN during the AI’s training.
At the moment, it’s not entirely clear on which systems the technology described in this patent could be implemented. Aside from the
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