I consider myself to be a pretty mid-tier Sonic fan. I’ll play everything the blue blur is in, know a fair bit about the lore, and listen to the excellent soundtracks on repeat, but I won’t go as far as creating my own OC. I’ll leave that to news editor and Sonic superfan Rhiannon Bevan.
The main reason why I won’t give my heart and soul to the series is that recent Sonic games just aren’t very good, are they? Joke all you want about Sonic having had a rough transition into 3D but, bar some gems like Generations and Mania, almost everything the blue blur has touched is of such varying quality that it’s hard to get into.
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Although the long development time for Sonic Frontiers has me hopeful that it’ll push the hedgehog out of the 5/10 lane, I honestly haven’t cared about it since January, when I first laid eyes on the fan-made Sonic Storm, a game being made by a small team of fans that evokes Jet Set Radio and turns Sonic away from linear platforming to open areas that let the player choose how best to speed through them.
Up until last month, I’ve only had a Chromebook that struggled to run Twitter, so playing Sonic Storm felt like a pipe dream until I upgraded. After finally doing just that, the Sonic Storm demo was the first thing I went to try and my god does this need to be an official thing. This is exactly the direction Sonic should have been going in since he jumped into the third dimension.
The most recent demo is known as the Time Trial Testfire and tasks players with trying to reach the end of the level as quickly as possible. Unlike other Sonic games, Storm is played entirely from a third-person perspective and has
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