With the release of Sonic the Hedgehog 2 and its critical and commercial success it feels like the Blue Blur is making a comeback of sorts. He’s always been around, but has mostly been content with sitting in the corner of shame pumping out mediocre games for the past two decades instead of actually having any form of cultural relevance.
Sonic Generations and Sonic Mania were decent, but beyond those I swear almost every single 3D entry in the series since Sonic Adventure 2 has sucked giant ass. Clumsy level design, inconsistent platforming, and a creative vision that never once settled on a single worthwhile idea meant that Sonic Team developed a cadence of releasing countless games that never once sought to build upon each other. Hardcore fans are going to burn my house down and kill my family for saying this, but was he ever good in the first place?
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He was, I’m just pulling your leg. But Sonic has a fairly average track record, and except for Sonic Mania there isn’t a single game that matches up to the brilliance of Super Mario Odyssey, Cuphead, or Rayman Legends. He’s the runt of the litter, but possesses a design and attitude so distinct, memorable, and relatable that such shortcomings don’t matter. Kids still love him, and that reputation is enough for Sega to construct an entire legacy upon. It can go anywhere in the future, but it’s only a few short months until we receive the next chapter in this discordant selection of games - Sonic Frontiers.
Upon its reveal people immediately started comparing Sonic Frontiers to The Legend of Zelda: Breath of the Wild. I suppose I can see why. They’re both open world titles and also mark a new chapter for their
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