In spite of how little Sonic Team and Sega have revealed about Sonic Frontiers, it shows a lot of promise. Although it's reportedly not a fully open-world game, its "open zone" approach should give players more freedom in navigating the world than most Sonic the Hedgehog games. In Sonic Frontiers, players might find themselves running freely through scorching deserts, dense forests, muddy marshes, and more, all while exploring the Starfall Islands' network of mysterious ruins. A semi-open world will go a long way in helping players experience the true extent of Sonic's speed, even if the world is divided into a few separate zones.
There's no doubt that Sonic Frontiers will make the most out of Sonic's signature abilities, but ideally it will also have plenty of moments where players are encouraged to slow down and examine the world at a measured pace. A partial open world is a great opportunity to hit Sonic's top speeds, but part of the magic of open-world environments lies in their capacity to hide details and activities for players to discover. Sonic Frontiers needs to give fans reasons to stop and smell the roses in every one of its zones.
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It's only natural that Sonic Frontiers' open landscapes will focus on helping players run as fast as possible. It wouldn't be surprising to see special objects in every environment that help Sonic get around, from huge leaves that Sonic can bounce off to natural ramps of rock that help Sonic leap great distances. Sonic Frontiers will probably feature fast travel as a practical tool in any open-world games, but ideally traveling between major locations will be so fast and fun that players don't always feel the need to
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