Arleon is Songs Of Conquest's knightly faction, sending feudal levies into battle bolstered by the rousing songs of troubadours. They are also able to call upon ancient pacts with the Faey, providing much-needed melee power that peasants just can't provide. If you prefer a hammer-and-anvil strategy in combat, Arleon might be the faction for you.
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Arleon Wielders are often somewhat limited in their choice of spells, but the ones they can cast reliably are perfectly suited to the faction's play style. Whether you're pelting the enemy with an endless hail of arrows or rampaging through their lines with the Horned Ones, playing as Arleon ensures that Stoutheart will stand.
Songs Of Conquest is currently in early access, so the contents of this guide are subject to change as the game is developed.
Arleon's units are mostly Human, but three of their troop types are Faey. Unless you start with a Wielder who specializes in one or the other (Lady Hammond for Humans and Gnaw for Faey), you can safely mix and match them until the late game. At that point, you'll probably want to pick one and research as many upgrades as possible for your chosen specialization.
Except for Minstrels and their upgraded version, Troubadours, Human troops provide Order Essence in combat. Faey, on the other hand, provide Chaos Essence. This means that Human armies will generally have ready access to defensive buffs, while Faey armies will have more mobility and damage potential. In either case, it's usually worth bringing Minstrels and Troubadours along for their songs, which provide army-wide defense bonuses, and for the Creation Essence that they offer.
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