Multiplayer platformer royale Fall Guys went free-to-play last week, with its first free season and a new model launching across new and old platforms. A lot of players have been dipping back in, or jumping on for the first time. But some Fall Guys fans, especially long-time players, seem frustrated with the changes made to its monetization model.
Prior to the free-to-play launch, Mediatonic’s competitive game-show-style platformer Fall Guys was a one-time buy game. With the move to free-to-play, the model has shifted from using Crowns (wins) and Kudos (general currency) to purchase shop items. Now, Crowns go towards a separate, smaller cosmetic track.
One major area this has caused frustration is with Fame, the new currency used to progress in the all-new seasonal pass. It’s similar to the battle pass model used by games like Fortnite. Fall Guys players earn Fame for every match played, which then goes towards levelling up in the pass.
The move to free-to-play has caused some friction, as noted by Gamerant. Some users have discovered that the difference in Fame between finishing in a later stage or getting knocked out immediately is negligible, though. Some players suggest it might be faster to blast through the pass by simply losing.
The frustration here’s a bit understandable. I can say through my own playing over the last week, pass progression started out fast but felt like it slowed down the further I went. The challenges help, but the Dailies and Weeklies are limited.
Winning also used to carry a more direct cosmetic boon than it does now, too. Where Crowns used to turn into spendable currency for cosmetics in the shop, they now go towards a longer cosmetics reward track. Those are fun to unlock, with some golden
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